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Enable sounds on multimon vps
Enable sounds on multimon vps






enable sounds on multimon vps

If the file does not exist, it is created the first time the game starts in this mode. In this mode the game takes the configuration from \Documents\\multimon_config.sii. Note that unlike the predefined modes, this mode can be enabled regardless of the aspect ratio of the display. It is enabled by setting r_multimon_mode cvar to 4. This mode allows bigger flexibility over the setup for 1-4 monitors. Note that shadows are currently still updated even if exterior is disabled. r_multimon_exterior_in_aux - Controls rendering of the exterior to the auxiliary view (mode 3).Can be used to disable interior if some form of physical interior is present. r_multimon_interior_in_main - Controls rendering of the cabin interior in the main views.This allows for mixing portrait and landscape orientations even when not supported by the driver. portrait vs landscape) than configured in the graphics driver. Most likely used with value 90 or -90 to compensate for monitor which is physically in different orientation (e.g. r_multimon_rotation_center, r_multimon_rotation_left, r_multimon_rotation_right and r_multimon_rotation_aux - Additional counter-clockwise rotation applied to of views of individual monitors.Can be used to move the left side view up or down to improve visibility of the mirrors given the limited vertical field of view. r_multimon_vert_offset_left and r_multimon_vert_offset_right - Vertical offset in meters of the left/right monitor from the center one.If both are zero, the default FOV calculation based on current in-game camera is used. If only one from them is nonzero, the remaining one is calculated to keep the aspect ratio of the resolution. r_multimon_fov_horizontal and r_multimon_fov_vertical - Field of view used for each view.monitor frame) between center and left/right monitor. r_multimon_border_fov_left and r_multimon_border_fov_right - Visual angle in degrees covered by the bezel (e.g.The visualization in modes 2 and 3 can be further controlled by following cvars: 3 - Uses leftmost three monitors from a four-monitor setup to show the same views as with 2 and the last monitor shows auxiliary view looking downwards at the dashboard and steering wheel.Each monitor has its own view, with the default FOV of 50 degrees horizontally. 2 - Three separate views for three monitors.This is similar to 0 however the UI covers only the area of the center monitor. on the center monitor in three-monitor setup). 1 - Single view covering entire area with the UI elements positioned in the center of the third monitor (e.g.The disadvantage is that because of the wide FOV (field of view), the image on the sides is significantly distorted. The display is represented as single ultra wide planar display with the UI (user interface) covering the entire area. 0 - Single view and UI covering entire area.Note that all built in-modes expect at least three monitors and will actually enabled only when the resolution has aspect ratio of at least 2.5:1. Those modes are selected using r_multimon_mode cvar. The game supports several built-in modes. For that reason it is recommended to set g_interior_camera_zero_pitch to 1 before launching the game to disable this feature without need to modify game data.

enable sounds on multimon vps

While that works well for normal monitor, it looks wrong on side views of multi monitor setup. The default interior cameras look slightly downwards to make the truck dashboard more visible.

Enable sounds on multimon vps drivers#

When using the game set up with multiple separate views per the instructions below, the driver based bezel correction (the one that your display drivers may offer) should be disabled and the corresponding cvars (game config variables, see bellow) should be used instead to have the game handle the bezel gaps on its own.

enable sounds on multimon vps

You need to be using either Nvidia Surround or AMD Eyefinity or equivalent depending on your graphics chipset type. Only multimon configurations which are presented to the game as a single big resolution virtual screen are supported.

enable sounds on multimon vps

This page provides information about built-in multi-monitor setup in 1.17+ version of the game.








Enable sounds on multimon vps